Shot Solver

Exterior ballistics
Units
Angle
Bullet & load default
in
gr
in
in
lb/in²
ft/s
ft/s
ft/s per °F
°F
Rifle & scope
in/turn
in
yd
A click is one detent of your turret, and what it is worth is fixed by the scope — commonly 0.1 mil or a quarter MOA. Take it from the marking on the turret rather than guessing: a wrong click value scales every correction you ever dial.
° (+ = right)
The shot
yd (slant)
°
in
mph
°
Wind
Wind direction is where the wind blows from, on the clock face with 12 o'clock downrange. Wind near the muzzle deflects far more than wind near the target.
Atmosphere
inHg
°F
%
ft
Effects & corrections
° (+N / −S)
° from true N
Range card & precision
yd
yd
in
Profiles
These are stored in this browser only. The shareable link encodes the whole setup in the URL — nothing is sent to a server.
I don’t know what I’m doing — walk me through 7 steps

Steps 1 to 4 are enough inside 300 yards.

Rifle & load
Scope & velocity
ft/s
in
Zero & group at 100
in
ft/s Leave it blank if you have not chronographed this load. With it, the card below separates the part of your dispersion that scales with distance from the part that grows faster.
The shot
yd
in
mph
Conditions

Standard sea-level conditions are already assumed. Inside 500 yd, temperature and altitude move the solution by a fraction of your group — so fill them in if you know them, and leave them alone if you do not.

°F
ft
Profiles

Save the whole setup — load, zero, group, conditions — to your account and it is waiting on any other device you sign in from. The Advanced tab can also save profiles in this browser alone.

Your account

Definition